Learning technologies in practice
About these microcredentials
Microcredentials are a short, flexible and affordable way to update your skills in targeted areas. The Learning technologies in practice study unit offers teachers and school leaders an opportunity to gain advanced knowledge in a wide range of digital learning technologies.
The unit consists of ten modules. Participants may register for multiple modules, or only one. By completing all ten modules of Learning technologies in practice, you may also earn full credit towards EDCN865, one of the twelve units in the Master of Education degree.
Each module is a NESA registered course that contributes to 15 hours of NSW Education Standards Authority (NESA) Registered PD addressing 2.6.2, 3.4.2, 6.2.2, 6.3.2 and 7.4.2 from the Australian Professional Standards for Teachers towards maintaining Proficient Teacher Accreditation in NSW.
Technological advances are rapid and widespread—so how can teachers use these tools to optimise learning?
The modules below delve into the research foundations of technology-enhanced learning so that practicing educators can adopt evidence-based approaches to incorporating technology into the classroom.
Modules will become available for study every week, starting 12/08/19. Each module will be open for a three week period. Assessments are in written form, and are submitted online.
Each module requires:
- core background reading
- a one-hour webinar (recording available)
- a discussion forum contribution demonstrating critical reflection on concepts from the module (worth 50% of module marks)
- an ePortfolio post showcasing your ability to apply the module’s learnings (worth 50% of module marks)
Understanding TPACK in context
Elevate your educational practice when you integrate current technological skills and knowledge.
- reflect on the need to develop students’ digital learning skills within the curriculum
- examine what teachers’ TPACK capabilities look like in practice, and apply approaches for improving technology-enhanced learning design
- explore current and emerging technologies making learning more accessible, responsive and impactful.
Pedagogy and technology-enhanced learning
Build your strategic understanding of technology-enhanced learning design with an in-depth exploration of the relationship between technology and pedagogy.
- examine key pedagogical perspectives and strategies in the context of learning with technology
- select, adapt and create pedagogical strategies that can be applied that teachers can apply to optimise learning when using technology.
Technology affordances and multimedia learning effects
Develop your approach to technology-enhanced learning when you delve into the key concepts of technology affordances and multimedia learning effects, guided by recent research and examples of effective practice.
- explore technology affordances as a way of thinking about technology-enhanced learning design and technology selection
- undertake affordance analysis of technology tools, identifying how they can be leveraged in their educational context
- apply and critique research-based strategies for using multimedia in learning designs.
Representing and sharing content using technology
Develop and apply approaches to effectively representing and sharing content using technology, taking into account the different requirements of subject areas, assessment, and the broader shift towards open education.
- explore the ways content can be best represented and shared in particular disciplines
- investigate how technology-based learning can be used to advance different thinking processes and types of knowledge
- reflect on influential movements and trends shaping the way educational resources are delivered, including open education.
Design thinking and learning design
Combine design thinking strategies with the meaningful use of technology to design learning experiences which promote your students’ fundamental thinking and creative problem solving capabilities.
- explore the intersection between design thinking and learning design
- compare different education design models, reflecting on their utility and how the field of learning design has evolved
- evaluate approaches to describing and sharing digital learning designs using current tools and examples.
Designing for learning using online technologies
Discover the latest research developments relating to online technologies helping educators provide more interactive, collaborative and creative learning experiences.
- compare the eras known as ‘Web 1.0’ and ‘Web 2.0’, focusing on how technological developments have shaped learning
- analyse the potentials and constraints of a vast range of numerous web tools in educational contexts, including essential safety and legal issues
- articulate and apply design recommendations for learning and teaching using current online tools
Designing for learning using social networking approaches
Understand the substantial power and nuanced issued of social networking tools and platforms in education with this research-led, design-focused module.
- evaluate social networking tools commonly used in education, identifying ways of leveraging possible affordances
- use data and research to understand big picture trends affecting education, and reflecting on areas for further investigation
- explore critical issues relating to social networking use in K-12 classrooms.
Designing for mobile learning
Understand the possibilities and limitations of using mobile devices to enable authentic, personalised and flexible learning experiences anytime and anywhere.
- examine research and case studies to identify benefits of mobile devices according to the context of their use
- delve into the variety of issues associated with mobile device use in classrooms
- analyse and reflect upon opportunities to use mobile devices in your educational practice.
Designing for learning using virtual worlds
Equip yourself with the knowledge and first-hand experience needed to understand and design for future learning in virtual and simulated spaces.
- critique key definitions and characteristics of virtual worlds, comparing current platforms and their potential in educational contexts
- explore essential issues relating to the use of virtual worlds in the classroom
- articulate design recommendations for learning and teaching with current virtual tools.
Futures and implications
Explore the future of learning technology by extrapolating trends throughout history and abstracting design principles from current research.
- distil learning design principles from your knowledge across types of online, social, mobile and virtual learning technologies
- examine future-oriented research to assess the potential uses of emerging technologies for learning
- reflect on the role of educators and researchers in the continuing evolution of educational technologies
Associate Professor Matt Bower is an award-winning expert in educational technology research and innovation. He is internationally recognised for his work investigating how tools such as augmented reality, Web 2.0, virtual worlds and social networking can be used to support cognitive development and collaborative learning.
Costs associated with this microcredential are as follows:
Domestic students: $300 + GST per module
International students: $450 per module
Group discounts: 10% discount applies when registration for one module is purchased for 5 or more individuals.
Individual discounts: 10% discount applies when three or modules are purchased in one transaction.
Only one discount applies per transaction.
Register by 05/08/2019 to undertake the whole study unit. For individual modules, register at least five days before the module’s commencement date.
For group registrations please email email@example.com or call 9850 9889
Content owner: Department of Educational Studies Last updated: 26 Aug 2019 1:50pm