Video games inspire students
Written by Agnes Bosanquet on July 27th, 2009
From John Moravec at Education Futures:
From the Chronicle of Higher Education:
Will Wright, the video-game designer responsible for some of the best-selling titles of all time, says that video games are better at inspiring students to learn than actually teaching them.
Managing Online Teaching Workload
Written by Agnes Bosanquet on July 23rd, 2009
This useful and timely post comes from the Center for the Enhancement of Learning and Teaching at Indiana University—Purdue University Fort Wayne (IPFW) joint campus:
As much fun as teaching on line can be, one would think that being able to avoid driving to campus multiple times weekly to stand in front of a classroom in [...]
More on the Educause challenges for 2009
Written by Agnes Bosanquet on June 19th, 2009
Back in February, this blog listed the Educause top 5 learning and teaching challenges for 2009:
Creating learning environments that promote active learning, critical thinking, collaborative learning, and knowledge creation
Developing 21st-century literacies (information, digital, and visual) among students and faculty
Reaching and engaging today’s learners
Encouraging faculty adoption and innovation in teaching and learning with IT
Advancing innovation in [...]
Planning Ecoversities
Written by Agnes Bosanquet on May 6th, 2009
Paul Thomas, Vice Chancellor of University of the Sunshine Coast, talks to Informa about the current challenges for planning and designing university campuses, the issues of ‘environmental sustainability’ and the role campus planning play in terms of developing urban surroundings:
This video introduces the upcoming University Planning and Design Forum, to be held on June 24 [...]
Upcoming LTC workshops and webinars!
Written by Agnes Bosanquet on May 5th, 2009
Social Media in Education Webinar - Wed 13 May, 10.00-11.00am
This session presents the current issues, opportunities and directions for education in a world powered by Web2.0, mobile, non-passive communication technologies. It is ideal for anyone trying to understand how social media impacts learning and teaching, the engagement of students, and the technologies that deliver enriched [...]
Upcoming LTC workshops - Blogging, Second Life
Written by Agnes Bosanquet on April 16th, 2009
ENROL NOW!
Introduction to Education in a Virtual World (Second Life) - Mon 20 April, 12.00-2.00pm
Second Life is a 3D virtual world, which educators all over the world are using to explore and imagine new ways of teaching and learning. As well as the convenience of being a space for eLearning, it is an imaginative, playful [...]
Student-centred learning? Or a chance to whinge?
Written by Agnes Bosanquet on March 6th, 2009
In a Times Higher Education article that purports to ask whether student-centred learning is (a) “a sound practice based on mutually respectful shared scholarship” or (b) “a managerialist fad that fails to stretch the brightest,” the anecdotal arguments of Frank Furedi, a professor of sociology, are given top billing. Here’s what he has to say:
“It [...]
Landscapes for learning
Written by Agnes Bosanquet on March 5th, 2009
Earlier this year, the Guardian published a story on the impact of urban decay on the behaviour of school students and the morale of teachers. You can read the article here, and the blog post that stemmed from it. For more detail, you can read the report itself (produced by the teacher’s union).
It seems that [...]
7 things you should know about Second Life
Written by Agnes Bosanquet on February 23rd, 2009
Assuming you are now popping into LTC in Second Life, you might want to check out the Educause brief 7 Things You Should Know About SL:
What is it? Who’s doing it? How does it work? Why is it significant? What are the downsides? Where is it going? What are the implications for teaching and learning?
Here [...]
CFP: Learning in Virtual Worlds (March 09)
Written by Agnes Bosanquet on February 19th, 2009
Papers are invited for a special issue of Learning, Media and Technology with the theme Learning in Virtual Worlds.
There is substantial evidence that people learn in virtual worlds. While most learning in these spaces is informal, existing outside the school curriculum, formalised learning environments have also been developed in textual worlds, MOOs, MUSHes, MUDs [...]
